Armada, Ernest Cline (3.0)
While not as thoroughly engaging, complex or as pertinent
to those of my generation as Mr. Cline’s previous novel, ‘Ready Player One’, I
did find some things to like in ‘Armada’. His predilection for video games and
science fiction are strong in the story, though the ‘80’s movie and music
tie-ins are subtler. The main character, Zack, spends much of his teenage years
playing Armada, a multi-player video game involving a war against an invading
alien army where our armed force uses unmanned replaceable drones for the
majority of the fighting. When he starts realizing that his video world and
real world may be combining (uh, steal much from ‘Ender’s Game’?), he believes
he is having a mental breakdown a la his father, who died very early in his
life. I won’t say more as this book is really quite predictable enough, but I
did find it more compelling as he moved out of the video game sphere and into real
life. I am a sucker for most types of Sci-Fi, particularly when the invading
alien motivation is somewhat cryptic. I think most readers over 40 will read
this book and pine for ‘Ready Player One’, but those younger may be happy, as
is.
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